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This interview on RPGWatch talks with Swen Vincke of Larian Studios about Dragon Commander to learn some details about this upcoming strategy/RPG of Dragon Combat set in the world of Divinity. Swen explains how the project's concept evolved, the reasons for the timeframe in which it is set, discusses its steampunk elements, justifies the use of jetpacks ("Because it is cool. OK, you either hate it or you like it, but we like it."), outlines plans for multiplayer, and offers the following perspective on the advantages of self-funding its development:
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