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Dragon Commander Interview

This interview on RPGWatch talks with Swen Vincke of Larian Studios about Dragon Commander to learn some details about this upcoming strategy/RPG of Dragon Combat set in the world of Divinity. Swen explains how the project's concept evolved, the reasons for the timeframe in which it is set, discusses its steampunk elements, justifies the use of jetpacks ("Because it is cool. OK, you either hate it or you like it, but we like it."), outlines plans for multiplayer, and offers the following perspective on the advantages of self-funding its development:

The difference is that we are funding the game ourselves completely, which gives us much more freedom. There was always an excuse with the Divinity games. Something that was not right and there was always a reason for that and we were never happy about releasing it at that stage. This time while we are doing it on our own there is no excuse anymore.

It normally should be released next year, but there is no guarantee.

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