|Send News. Want a reply? Read this. More in the FAQ. News Forum - All Forums - Mobile - PDA - RSS Headlines Twitter|
Obsidian's Five Hard Lessons Of RPG Design on Gamasutra recaps points made on the topic of RPG design from a talk given by J.E. Sawyer of Obsidian Entertainment. He offers a detailed breakdown of the following five principles:
Mechanical chaos is frustrating, what you can perceive is the most important thing, strategic failures are the biggest disappointing failures for players, the idea of player vs. character is a false dichotomy, and good gameplay is better than whatever your ideas or whatever the player's expectations are.
Copyright © 1996-2017 Stephen Heaslip. All rights reserved.
All trademarks are properties of their respective owners.
News CGI copyright © 1999-2017 James "furn" Furness &
All rights reserved.
Chatbear v1.4.0/blue++: Page generated 23 March 2017, 18:04.