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There's a video interview on PC Perspective talking with id Software technical director John Carmack about the GPU race, Intel graphics, ray tracing, voxels, and other suitably techie topics. Due to popular demand (and threats), they have also subsequently posted a transcript of the interview, since, after all, reading is fundamental. The recently released Unlimited Detail Real-Time Rendering Technology Preview Video has attracted so much interest and criticism, his expansive answer on the topic is of particular interest at the moment, and interestingly he seems more skeptical about the actual value of "infinitive detail" than of the Voxel technology underlying the controversial video, saying: "in may ways it sounds awesomely cool: 'infinite detail,' but if we look at all of the trends that we’ve been doing and Rage epitomizes in many ways, procedurally generated detail is usually not what you want. This has been an argument going back decades: 'now is the year of procedurally generated textures and geometry.' We’ve heard that for a decade and it never has come true. What has won is being able to manage the real data that we want." He also says he now believes ray tracing is more likely to eventually win out over voxels anyway, and here's the portion with his take on this:
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