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Sid Meier's Civilization V Patched

Steam News announces the availability of a new automatic update for Sid Meier's Civilization V with a bunch of bug-fixes and other changes for the turn-based strategy sequel. The list of what's changed follows.

[UI]

  • Prevent creating duplicate great people by lagging the free great person UI.
  • Yield Modifiers of buildings from policies are now shown in the tooltip of that building in the choose production UI.
  • Production tooltip in CityView now displays the production penalty (usually -10%) for when the player has too many units than they can support.
  • The checkboxes for the mini-map panel now correctly reflect the state of the options (even if these options were toggled while the panel was hidden).
  • Unhappiness is now broken down between regular population and population from puppet cities.

[GAMEPLAY]

  • Slightly reduce the bias to sneak attack.
  • "City must not be in Plains" requirement for Stone Works now functions properly.
  • Killing Barbarians inside a City State's borders with a ranged unit now correctly rewards the player with influence.

[TACTICAL AI]

  • Found and corrected a likely cause of having the AI send Great Generals out unescorted to "defend" tiles.
  • Be reluctant to use land units for an operation if they are currently on a different continent than the muster point.
  • If attacking over land, add extra emphasis to nearby targets (so don't often try to bypass closest cities).

[MULTIPLAYER]

  • Multiple out of sync causes found and fixed.
  • Add an Invite button on the Staging Room screen for the host.
  • Add a network message when force-quitting the game. Should eliminate the tedious wait for a network timeout when a player quits like this.
  • Host can now change the game set-up options (except DLC) after a room has been gathered.
  • Player can now manually save a game while in multiplayer.
  • Player can now “un-end” their turn in multiplayer (first pass). This includes performing any new actions, like giving a unit a new order, opening a city screen, or clicking on the "Please Wait" button after previously ending your turn.
  • Ping times now displayed in the Player List UI (click the player list to expand, exposing the ping times, and then click again to hide them).
  • Hot-Seat: City State screens now update properly when switching players.

[BALANCE]

  • Pyramids now grant 2 free workers when built instead of 1.
  • Brandenburg Gate now gives 15 XP to units built in the city (in addition to the Great General).
  • Taj Mahal now gives 4 Happiness in addition to a Golden Age.
  • Seaport now gives an additional gold on sea resources and increases naval unit production by 15%.
  • Harbor no longer increases naval production by 15%.
  • Aristocracy now gives 1 happiness per 10 citizens in a city in addition to 15% production towards wonders.
  • Landed Elite now gives 2 food and 10% growth in the capital (stacks with Tradition Finisher).
  • Trade Unions now reduce road/railroad maintenance by 33% (up from 20%) and add 1 gold to Harbors and Seaports.
  • Balance tweaks to New World scenario.

[MODDING]

  • Installed Mods panel (in Mod Browser) will now display which mods have updates available online w/ a link to view that entry.

[BUGS]

  • Multiple minor bug fixes.

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