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"Our game was hugely pirated – we don’t f*cking care. If there are let’s say 200,000 copies of SMB that are getting passed around for free, that's 200,000 people who are playing the game. If they like this game there’s a really high probability of their friends coming around and seeing it or them posting about it on their blogs. And it's not cool to go around and say I really like this game that I stole, so they’re not going to say that. So it's going to come around to sales." -- Super Meat Boy developers Team Meat. Thanks Rock, Paper, Shotgun.
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