Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:
San Diego, CA 08/21

Regularly scheduled events

Op Ed

UX Booth - Learning from Fable III’s UX Mistakes. Thanks PC Games Forever.
Perhaps the clearest example of poor user experience design in Fable III is its menu system, or rather lack of one. In most RPGs, pressing pause brings up a menu where you can view a map, inventory, statistics, and other information. Pause menus allow you to quickly perform common actions and take stock of your situation, before returning to the main game.

In Fable III, a different metaphor replaces the menu that you’d expect to find. Pausing the game transports your character to a room called the Sanctuary, where an affable butler, voiced by John Cleese, guides you around. Instead of having a traditional menu, you direct your hero around this and its adjacent rooms, interacting with various items to access the information you need.

Email Digg Facebook Twitter   Share More    


 

  
   Current Headlines
Rayman Origins for Free
Football Manager 2017 in November
Star Wars Battlefront Death Star Details
Ashes of the Singularity Oblivion DLC Released
Sorcerer King: Rivals Announced
SCUM Announced
GET EVEN Delayed
Thimbleweed Park Trailer
Evening Crowdfunding Roundup
Evening Patches
On Sale
Gatherings & Competitions
Evening Consolidation
Evening Mobilization
Evening Metaverse
Evening Tech Bits
Evening Safety Dance
Evening Legal Briefs
etc., etc.
Into the Black
  

 



footer

Blue's News logo