Rock, Paper, Shotgun interviews Jonathan Pelling, asking the Creative Director at 2K Marin about XCOM, the upcoming first-person shooter based on the classic strategy series. They discuss the game's story, art style and other sensibilities. And we hereby award this Q&A the Dick Cavett Linguistic Trophy for the opening question: "More story-focused than the peripatetic original plan; is this because you’ve got people like Jordan Thomas and yourself on board and you’re trying to make use of people who are much more used to telling stories, rather than something stochastic or random?"
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