GameFront - Duke Nukem Forever and Jim Redner’s Balls of Squeal.
The really contentious part of Redner’s argument, however, is the fact that developers should be let off the hook because they “poured thousands of irreplaceable hours” into a game. This is an argument that I’ve seen many times before, that a reviewer needs to consider the feelings of the people who made it. I’d say that’s the last thing a reviewer needs to think about when assessing a game. Like it or not, a reviewer isn’t there to protect developers from feeling sad. This is not pre-school, where everybody gets a star and no child is left behind. This is the realm of business conducted by adults, and if you’re going to turn on the waterworks when your game is trashed, you should not be in an industry where art is produced for public consumption. It’s simply not the place for little princesses made of eggshells.
Joystick Division - Marketing Campaigns Are Doomsday Machines. Thanks Digg.
Duke Nukem Forever is the brightest, recent example of this horribly hilarious phenomenon, but it was preceded by two other first person shooters which enticed us to waste our money this year: Homefront and Brink. Together they form a Trifecta of Terrible. Behold the power of the marketing machine, and tremble.