A new Q&A on FPSguru.com
discusses Tribes Ascend
with Todd Harris, COO of Hi-Rez Studios, developers of the upcoming first-person shooter. Along the way he assures them the PC is the lead platform on this game: "Tribes: Ascend is being developed as a PC title first and foremost. Any console release will be much later." He also explains their goal of satisfying fans of the entire series:
Calling the Tribes community "passionate and vocal" is quite the understatement. I've always viewed Tribes more like a fast-paced, high-flying online sport than just an FPS. And Tribes fans are certainly as passionate as the most hard-core sports fans. Think about the fierce debates involved with a proposed rule change in sports, say moving the 3-point line in basketball, and you get a sense for how the community argues even among itself about which previous Tribes was actually the best and why, and how to best improve the game. Of course as the Dev team we want to remain true to the core IP but also improve and evolve the franchise.
So our biggest challenge is that, even though Hi-Rez has a great reputation for working with the community, in the case of Tribes it is not a single community. The community is actually divided into sub-factions in that some believe T1 was best, some T2, and some T:V. This is also a huge opportunity because we have a chance to bring all these skilled and incredibly knowledgeable players together within our single brand new title, Tribes: Ascend, and introduce the franchise to a new generation of FPS players.
We answer most fan mail with the acknowledgement, 'we know how much Tribes means to you, and we'll try not to f*** it up'.