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A Valley Without Wind's New Perspective

The Games By Design Blog has news that this upcoming procedurally generated action game will be shifting to a true side-view perspective, rather than the previously planned "top-down 2D game in a faux perspective that is common to SNES, DS, and pixelart games" (that we have been calling side-view all along, so we can simultaneously take blame for being inaccurate and credit for being prescient). They offer a video showing the new look, and an additional developer diary that adds even more to the substantial detail they offer about this. Here's word on what the change means to the game: "The perspective change has been a unifying force for the art as well as the gameplay, while ditching the camera angle that was bothering so many people in the previews. All of the individual graphics in the last video diary were high-res and attractive, but the overall composition was never able to gel until now."

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