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Brink Patched

Steam News has details on a new patch that's now automatically available for Brink, Splash Damage's first-person shooter. The new version has bug fixes, changes to the user interface, balance tweaks, and updates to the game's dedicated server. The complete patch notes follow.

General

  • Fixed font corruption issue
  • Removed look-at code when throwing items to team mates
  • Fixed players getting stuck if they attempted to deploy mid-mantle
  • Fixed multiple clicks being played when player jumps in multiplayer
  • Mines are now visible to spectators
  • Added support for minimizing the game when running in windowed mode
  • net_clientMaxRate can now be set on a client to tweak its own bandwidth requirements
  • Cheat-protected several potentially exploitable cvars
  • Removed some old, unused cvars
  • Added unsupported auto-save backup system for advanced users
  • Can read backup saves by setting "save_readFile" to the desired save
  • Setting “save_enableBackups” to 0 will disable the auto-save backups

User Interface

  • Revamped the server browser
  • Server browser filters are now remembered between sessions
  • Server browser now auto-refreshes the currently selected server
  • Ping is now displayed numerically on the scoreboard
  • Map loading screen now displays server name and IP
  • Tweaked UI flow when joining a match via Steam
  • Fixed exploit that allowed players to use locked customization items
  • Fixed issue when listening to one audio log but highlighting another
  • Fixed connecting to servers with ‘–‘ in their names

Balance

  • Tweaked objective times on several maps
  • Increased the time it takes Engineers to remove a Hackbox
  • Increased XP given for completing Primary Objectives
  • Reduced the duration of Adrenaline buff
  • Dedicated Servers
  • Fixed several dedicated server crashes
  • Improved messaging for unexpected server shutdowns
  • Reduced warning spam in dedicated server console
  • Increased default net_serverSnapshotDelay to 3 (from 1)
  • Lowers bandwidth & CPU usage by sending fewer snapshots each seconds; can be changed by server admins

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