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Dawn of War II: Retribution Patch and DLC

A new automatic patch is now available for Dawn of War II: Retribution, announces Steam News, with the patch notes showing this adds all sorts of paid DLC items. In conjunction with that, Steam also announces the release of the Dawn of War II: Retribution – Last Stand Complete Wargear Pack for both Warhammer 40,000: Dawn of War II- Retribution and Dawn of War II: Retribution – The Last Standalone. The change list for the new patch follows.


  • Removed kick voting from any circumstance where there are only 2 human players in a game
  • Added Inscribed Combat Shield as paid DLC for Last Stand
  • Added Sacred Relic Armour as paid DLC for Last Stand
  • Added Debilitating Witchblade as paid DLC for Last Stand
  • Added Armour of Idranel as paid DLC for Last Stand
  • Added Pokkit Rokkit Launcha as paid DLC for Last Stand
  • Added Juiced Up Tellyporta as paid DLC for Last Stand
  • Added Oracle Stave as paid DLC for Last Stand
  • Added Rubric Touched Helm as paid DLC for Last Stand
  • Added Ornate Vostroyan Shotgun as paid DLC for Last Stand
  • Added Usidae Trophy as paid DLC for Last Stand
  • Added Thornback Carapace as paid DLC for Last Stand
  • Added Devourer Cannon as paid DLC for Last Stand

Bug Fixes

  • Fixed an issue that caused Techmarine Proximity Mines to immobilize vehicles.
  • Imperial Guard players are no longer awarded Command points when using Summary Execution.
  • Fixed an issue that caused the Autarch to retain the heavy cover modifier after jumping over cover.
  • Hellfury global now deals damage to vehicles.
  • Apothecary now correctly gains health when attacking vehicles with the Sanguine Chainsword.
  • Fixed an issue that could prevent the Warp Spider Exarch Teleport cooldown from being reduced after purchasing the Enhanced Warp Jump Generator.
  • Fixed an issue that could cause the Warlock's Psychic Shield ability to drain energy while not taking damage.
  • Fixed an issue that prevented the Warboss's Boss Pole from properly providing suppression resistance to the Warboss
  • Fixed an issue that allowed enemy units to use their abilities while stunned by the Sentinel's Ground Pound
  • Fixed an issue that was preventing the Inquisitor's Crippling Volley from dealing damage
  • Fixed an issue that could cause the Lictor to be unable to melee
  • Fixed an issue that could allow the Commissar Lord to execute enemy units
  • Fixed an issue that awarded double red points when the Ravener Alpha's tunnels were destroyed after they had been garrisoned.
  • Autarch can no longer be targeted by Subjugate
  • Fixed issues on Calderis Refinery and Selenon Fissure that allowed player to be teleported into regions their units could not escape


  • Larraman’s Blessing red cost increased from 125 to 175
  • Librarian Tomb of Time upgrade cost increased from 75/20 to 100/25
  • Veil of Time cooldown increased from 30 seconds to 45


  • Mekboy Bouncy Shield no longer causes knockback on retreat
  • Warboss I’m Angry no longer grants bonus health regeneration on use


  • Seer Council cost reduced to 600 req and 300 Red
  • Webway Holofield radius reduced from 25 to 20
  • Webway Holofield duration reduced from 15 to 10
  • Webway Holofield recharge time increased from 45 to 55
  • Webway cost increased from 50 red to 75 red


  • Raveners jump now has a minimum range
  • Hive Tyrant Invulnerability duration reduced from 12 seconds to 9 seconds


  • Stormtroopers now will fire meltabombs easier
  • Leman Russ Global Call in reduced from 650 to 600 req
  • Sentinels stomp stuns the unit (disables shooting)
  • Inquisitor Crossbow Volley Ability now deals 30 damage


  • Noise Marines cost reduced from 400/40 to 350/30
  • Warpfire damage Reduced from 115 to 80
  • Great Unclean One cost reduced from 800/200 to 700/180

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