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Valve on Episodes

Gabe Newell tells Develop that Valve has moved past episodic gaming. "We went through the episodes phase, and now we're going towards shorter and even shorter cycles," the Valve Managing Director tells them. "For me, ‘entertainment as a service’ is a clear distillation of the episodic content model." He expands his explanation with quotes that are sure to be re-clarified at some future point (see Portal 2 will probably be Valve's last game with an isolated single-player experience versus not that we’re not doing single player games). "Team Fortress 2 is the fastest frequency we work on with comparatively fast updates. Er, Half-Life is apparently the slowest! [Laughs] Although, from the outside world, we have no evidence that Half-Life is working on any frequency at all. [Laughs]" He does add that this does not mean they are done with longer projects: "You want to distribute your choices. Right now there’s a bunch of pressures to have shorter and shorter development cycles. But that could change. I’d have to find a reason for it to change, but it could. I don’t want to be caught completely off-guard and overly invested in one area. I think you’ll still see projects from us that are huge in scale, simply because we have the ability to do that." The full interview with Gabe can be read in the Free Develop digital edition.

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