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The Randy Pitchford interview on GameShark talks with the president of Gearbox Software about Duke Nukem Forever, the long-in-development first-person shooter. They kick things off with an interesting question about the game's references to its delays, and defining the line between self-reference and self-deprecation, to which Randy offers the following response: "Great question. I’m not sure that the English language is sufficient to describe where that line is or how to find the sweet spot between those two but I think Duke Nukem Forever will be, among other things, looked at as a great example of how to do that successfully. That’s one of the things that struck me most about it when I finally got to pour over everything myself when we got involved. The guys at 3D Realms were very intelligent and aware of the spot they were in and you can feel that in their game. That point alone proves the relationship between video games and art as this one clearly exposes the audience to the mind-set of the creators."
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