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Miner Wars 2081 E3 and Update Plans

The Miner Wars Website outlines Keen Software House's plans to attend E3 in June. Though the developers of Miner Wars 2081 won't actually have an exhibit, but they are putting put out the call for those interested in a "little engagement during the day or an after-hours imbibement [sic]." They also offer a reminder about their weekly voice chat and they have an outline of future update plans for their 6DOF shooter, and the list of planned changes follows.

  • The in-game editor - build your own space ship, space station, any sort of space-like edifice you can think of. These structures will be made from prefab modules, and in the future we’re looking to feature ‘total destructibility’ for these objects.

A next generation renderer, featuring:

  • Image Space LOD (Level of Detail) – seamless LOD with no popping artifacts
  • Deferred rendering, unlimited light sources!
  • Tons of optimizations!
  • Screen space ambient occlusion
  • Dynamic shadows
  • Upgraded shaders, looking even more gorgeous
  • New render quality setting - EXTREME – designed for newer hardware
  • New render quality setting - LOW – designed for older hardware
  • Backward compatibility with older hardware - Pixel Shader 2.0
  • Converted to XNA 4.0 and Visual Studio 2010
  • New installer and auto-updater / launcher with P2P optimizations

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