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Matt Chat 99: Duke Nukem with Scott Miller continues Matt's conversation with Scott Miller about the good old days. This episode covers hooking up with id Software, the shareware days, Duke Nukem 3D, and the upcoming Duke Nukem Forever. For a wild then-and-now contrast, this Apogee/id Software TV Interview from 1992 features Miller as well as John Romero taking about id's cutting-edge game of that time, Wolfenstein 3D, discussing this three dimensional (ish) breakthrough, and its use of texture mapping, described as "a technique for giving surfaces realistic texture." This also covers the shareware model, and how this projected to grossing $5 million, compared with $6,000 two years prior. Thanks Ant.
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