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Op Ed

Interinactive - The fall of Rainbow Six. Thanks Suibriel.
In 2006, Rainbow Six: Vegas was released on the Xbox 360 with a delay to the PC version. The game visually looked the part (minus the crammed FOV) but unfortunately this is where the series really took a departure. For a game that was once so reliant on the player to overcome difficult situations by using their wits, Rainbow Six had now resorted to overly used gameplay mechanics such as health regeneration, a 3rd person cover system, corridor based levels and over the top action orientated gameplay. Health regeneration… in a Rainbow Six game? Blasphemy. At one time the playing field was leveled, now you were virtually invincible.

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