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Battlefield 3 Screenshots and Art

We have a bunch of new art assets from Battlefield 3, including screenshots, concept art and storyboards for DICE's upcoming military shooter sequel. Some of this is less self-explanatory than one might expect, but luckily they come with a cheat sheet describing what we are seeing. This is posted below.
Composites showing a number of frames of animation of a soldier sliding into cover in a couple of different ways. The ANT technology allows the blending of any number of animations seamlessly.

A view of what audio engineer Stefan Strandberg’s desktop might look like when working with audio in Frostbite 2, DICE’s new cutting-edge game engine. The large schematic shows a view of how a model’s (in this case, one of the tanks) sound is processed based on everything that can happen at any one time in the game.

The Frostbite 2 engine lets the developers use features such as dynamic radiosity, dynamic shadows, and deferred lighting on a big scale. Included are some examples of an environment where you can see just the lighting information (1), the actual light probes that control how light affects dynamic objects (2 – one of these probes contain more lighting information than an entire level from BFBC2), and the finished environment they way a player would see it (3).

This alley showcases our the Frostbite 2 engine’s lighting (and is the same alley portrayed in screens “Lighting 1-3”).

Destruction will be a major part of Battlefield 3, both on a micro and large scale. One of the new destruction features being brought to Battlefield 3 are crumbling facades, shown in this 4-picture sequence (this destruction will be a feature both in single-player and multiplayer modes).

Concept artist Mattias Hägglund painted storyboards for missions to set the emotional target for Battlefield 3. These sketches show three soldiers arriving at a scene, one of them being shot and dragged to safety by his buddy.

A briefing scene from the single player mission.

This is the hotel where a sniper camps in the mission, and is just one example of destruction in Battlefield 3.

The start of a big street-level firefight.

Kick the door 2
Showcasing Frostbite 2 engine’s lighting, and the physicality of kicking doors in.

Out of the transport and on the way to the briefing. The relatively peaceful opening of the mission later erupts into the firefight in the parking lot.