Better Know Gabe Newell on IndustryGamers
is a brief Q&A with the Valve co-founder, exploring some interesting topics, like how he "got fired from a German gymnasium working as a towel boy after one day." Along the way he reveals his proudest career moments: "Each year when we hand out bonuses. I am very proud that the company is working so well for the people who work here and their families." He also offers his vision of the future of the games industry:
I think it's always useful to project out the most basic characteristics of things that have a huge impact and are fairly predictable. That's things like the CPU performance, GPU performance, hard drive cost/bit, network costs, and so on. Anytime you project five years down the road, you almost always realize you need to rethink what you're doing. For example network costs are going down, but they are not going down as fast as computing or rendering costs, which paradoxically makes you want to push work out to the edges of the network (although there's something weird about humans' current ability to absorb data through audio and video that may create a floor).