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Cities in Motion Patches

Two new patches for Cities in Motion update the European mass transportation simulation to version 1.0.12 by way of version 1.0.11. The patches are available from AtomicGamer, Gamer's Hell, The Patches Scrolls, and WorthPlaying, and both change lists follow.

Version 1.0.11

  • Improvement: Updated FMOD to version 4.32.08
  • Improvement: Number of private cars lowered a little.
  • Improvement: UK nameset available in the map editor.
  • Fixed bug: Game crash if there is only a small water area at the edge of the map.
  • Fixed bug: Game may crash if game is exited while having area highlight visible.
  • Fixed bug: Game may crash after the player has removed a stop.
  • Fixed bug: Game crashes if player selects passenger who has just left vehicle because of a breakdown.
  • Fixed bug: Game uses 60hz instead of the selected screen frequency.
  • Fixed bug: Random tasks can select roads at the edge of the map as targets.

Version 1.0.12

  • Fixed bug: Ticker message about a car accident is removed too quickly.
  • Fixed bug: Old pre-set buses in scenarios have wrong capacity.
  • Fixed bug: Achievement "Four corners of the earth" can be unlocked only in sandbox mode.
  • Improvement: Some optimizations when saving game.
  • Improvement: Number of private cars depends on the difficulty setting
  • (Slider for the custom difficulty).
  • Improvement: Slower economy changes.
  • Improvement: Shortcut key for underground view (default: U).
  • Improvement: Jammed cars are removed faster.
  • Fixed bug: Stops show wrong passenger count after a line is deleted.

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