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Two Worlds II Patches

New patches are now available for the Windows and OS X editions of Two Worlds II to update Reality Pump's role-playing sequel to version 1.2. The patches are available on the ZuxxeZ Forum and mirrored on AtomicGamer, Gamer's Hell, Gamona, and The Patches Scrolls. The patch notes follow.

  • Mana Shield potion duration was reduced to match the spell's duration,
  • Torch display name bug has been fixed,
  • Torch graphic bug when using two weapons has been fixed,
  • Several terrain issues were fixed,
  • DX10 lights have been improved,
  • Hero animations are now preloaded on PC for better performance,
  • Quest Log filtering has been added (hides solved and failed quests),
  • A bug with David's quest in Ashos has been fixed,
  • Summons' level has been capped to hero level (both SP and MP),
  • Camera work after performing Finish Off has been improved,
  • Environment sound issues have been fixed,
  • Velroy's Key now properly opens gate in "What's behind that door?",
  • Shopkeeprs won't talk too much anymore,
  • The problem with being stuck in Vahkmaar Castle after finishing the main plot has been fixed,
  • Several questlog issues have been fixed,
  • Village shops now properly generate items,
  • "The Lion" membership card bug has been fixed,
  • Fixed displaying negative Aura values in "drop Auras to chest" menu,
  • Removed possibility of cloning items in village chest,
  • Removed possibility of cloning or loosing items in town trading,
  • Fixed animation of Counter Strike when using shield,
  • Fixed strength of "Super Jump" spell for lower levels,
  • Added the possibility to make multiple alchemy potions at the same time,

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