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The Dungeons interview on Gaming Illustrated poses a couple of questions to Christian Wolfertstetter, creative director on Dungeons, the upcoming Dungeon Keeper/Evil Genius-style game. They get a rundown on the basis, which includes an expanded explanation of the game's premise: "The basic idea behind Dungeons is to explain why dungeons look like they do in MMOs and Action-RPGs these days. Why is there loot lying around for heroes to pick up? Why are the monsters challenging but not overpowering to the hero? Dungeons is what we came up with for an answer. In Dungeons you control the evil Dungeon Lord and craft your own dungeon. You place monsters, loot and so on until finally those heroes enter your lair. Now your job is not to kill them (at least not in the beginning) but rather keep them happy. The reason being, that happy heroes generate soul energy, which is a precious resource for you."
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