A
Frostbite 2 engine real-time radiosity trailer from SIGGRAPH 2010 shows off the power of DICE's Frostbite 2.0 engine that will power their upcoming
Battlefield 3. Word is: "A presentation by Per Einarsson from DICE and Sam Martin from Geomarics. The presentation focuses on the implementation and use of Enlighten, a middleware toolkit for computing real-time radiosity from Geomarics. It demonstrates how the technology is used by its integration into the Frostbite 2 game engine. It demonstrates how the workflow, content pipelines and run-time systems are greatly increased with the help of Enlighten to achieve real-time radiosity for use in video games." (thanks
VG247). There are also some BF3 details on the twitter feed of
Alan "Demize99" Kertz, the senior gameplay designer on Battlefield 3 (thanks
Big Download), who mentions "
Huge Maps. Tanks Defibrillators. Jets. Team play" and "
The focus of #BF3 isn't special forces... we'll leave that to MOH" and "
Yes, there will be spotting" and "
Dolphin Diving is out. Period" and "
There will be a knife, there will be dogtags. No details for now" and "
I want players to have to chose between CQB and Long Range, there won't be hybrid scopes because it kills that choice" and "
Vehicle/Infantry balance is a focus for me, it will be awesome this time" and "
No plans for ziplines or grapple hooks no" and "
BF3 will be deeper than BF2. That said we've paid a lot of attention to keeping depth while pacing the learning curve."