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Ars Technica has thoughts from Paradox about the launch of Magicka, and the bugs that have inspired a couple of patches, apologies, and some free DLC for the action/adventure game from Arrowhead Studios. "We ran the game through two rounds of external QA, one of them dedicated to co-op multiplayer, including hot seat, LAN, and over the Internet. We got a lot of good feedback from the QA team on all forms of co-op," Paradox CEO Fredrik Wester told Ars. "I want to make it perfectly clear: it's obvious not enough was done to fix the online multiplayer part, as it turns out." Wester describes the perils of working with less experienced developers as a tradeoff for the fresh ideas they have, and admits that they would handle this release differently if they had it to do over again: "With that advance knowledge, we would have held the release a few weeks to test and fix the connectivity under more realistic circumstances to avoid the situation where people cannot connect properly to games online, instead of being limited to hot seat and LAN to enjoy Magicka."
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