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Homefront Crunch Time

Develop has complaints from an "inside source" at KAOS Studios complaining about a "seven-day crunch for two months" at the THQ-owned studio as they work to complete Homefront, their upcoming first-person shooter. They spoke about this with David Votypka, KAOS general manager, who confirmed the game is in serious crunch mode. "If this seems unique or abhorrent, I would have to suggest that any assessment regarding a 10-hour work day would need to consider a much larger segment of the American workforce," Votypka tells them. "Unfortunately, it was misstated that this [seven-day crunch] has been going on for two months. That’s simply not the case. For the record: no Kaos developer has worked 60 days without a break. That will never happen here."

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