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The Story of X-COM on Eurogamer talks with Julian Gollop about the history of X-COM, the turn-based strategy series he developed with his brother Nick. Along the way he explains how legal complications lead to the eventual change in direction for the series: "There was some dispute about who owned the licence. In those days, companies weren't terribly good about intellectual property protection. Our lawyers said that if it went to a court battle, we'd probably lose, and have to hand over the X-Com name. But strangely, their lawyers were telling them the same thing! We eventually struck a deal that we would get increased royalty rates for X-Com Apocalypse, and they would take the licence. And then, of course, Microprose took it in a slightly different direction."
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