Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:
San Diego, CA 08/21

Regularly scheduled events

Grotesque Tactics: Evil Heroes Patch

Steam now offers an automatic patch for Grotesque Tactics: Evil Heroes, the tactical role-playing game. There is also a manual version 1.1.5.0 for download on AtomicGamer and Gamer's Hell. The patch notes follow.

  • optimized english language texts
  • trinigy vision engine update to 7.6.24, may improve stability (depends on DirecX SDK February 2010, you may need a local directx update)
  • optional code for positioning hardware cursor (better results on lower framerates)
  • performance improvements in quest- and dialog-system (fixes cyclic fps drops)
  • config tool: added background music
  • config tool: added windowed option
  • config tool: added disable intro-videos option
  • config tool: removed tahoma font dependancy (fixes a crash on some machines)
  • fixed a bug where pressing escape in the option menu the first time would mess up the menu system
  • clamped the mouse speed to 0.1 (thus the cursor does not freeze any more if you set the slider all to the left :) )
  • more error outputs if the gfx hardware does not meet the requirements
  • charmed chars are auto-uncharmed if game goes into explore mode (fixes misc potential quest deadlocks)
  • camera: iso move speed has been increased
  • camera: height angles have been changed to avoid level collisions
  • necessary release files are now copied into the related MyDocuments folders (write access is required, otherwise an error occurs)
  • alternate improved exception handling with the option to send debug reports anonymously
  • fixed a bug where you could not attack anymore after a levelup
  • fixed a bug where the conversation would not continue if the related partners were out of processing range
  • changed chocochicks fraction to friendly in order to avoid some movement deadlocks
  • changed fraction of three soldiers in riverwind in order to avoid a movement deadlock situation
  • dawnclaude is set to invisible before he joins the party (otherwise it was possible to kill him in advance)
  • fixed a tooltip for dawnclaude not showing up
  • added cheats (tba later)

Email Digg Facebook Twitter   Share More    


 

  
   Current Headlines
Major Hyperdrift League Demo
Final Fantasy XV Delayed
U.K. Sales Charts
Blue Byte's PC Legacy
Morning Patches
Morning Consolidation
Morning Metaverse
Game Reviews
Hardware Reviews
etc.
Out of the Blue
StarCraft II Multiplayer Plans
New AMD Radeon Crimson Drivers
Vampire: The Masquerade - Bloodlines Sequel Plans?
Steam Top 10
Sunday Patches
Sunday Crowdfunding Roundup
Gatherings & Competitions
Sunday Previews
Sunday Consolidation
  

 



footer

Blue's News logo