Steam now offers an automatic patch for
Grotesque Tactics: Evil Heroes, the tactical role-playing game. There is also a manual version 1.1.5.0 for download on
AtomicGamer and
Gamer's Hell. The patch notes follow.
- optimized english language texts
- trinigy vision engine update to 7.6.24, may improve stability (depends on DirecX SDK February 2010, you may need a local directx update)
- optional code for positioning hardware cursor (better results on lower framerates)
- performance improvements in quest- and dialog-system (fixes cyclic fps drops)
- config tool: added background music
- config tool: added windowed option
- config tool: added disable intro-videos option
- config tool: removed tahoma font dependancy (fixes a crash on some machines)
- fixed a bug where pressing escape in the option menu the first time would mess up the menu system
- clamped the mouse speed to 0.1 (thus the cursor does not freeze any more if you set the slider all to the left :) )
- more error outputs if the gfx hardware does not meet the requirements
- charmed chars are auto-uncharmed if game goes into explore mode (fixes misc potential quest deadlocks)
- camera: iso move speed has been increased
- camera: height angles have been changed to avoid level collisions
- necessary release files are now copied into the related MyDocuments folders (write access is required, otherwise an error occurs)
- alternate improved exception handling with the option to send debug reports anonymously
- fixed a bug where you could not attack anymore after a levelup
- fixed a bug where the conversation would not continue if the related partners were out of processing range
- changed chocochicks fraction to friendly in order to avoid some movement deadlocks
- changed fraction of three soldiers in riverwind in order to avoid a movement deadlock situation
- dawnclaude is set to invisible before he joins the party (otherwise it was possible to kill him in advance)
- fixed a tooltip for dawnclaude not showing up
- added cheats (tba later)