The
Natural Selection 2 Website has patch notes for a new build 154 of the alpha version of
Natural Selection 2, which is available to customers who have preordered Unknown Worlds' upcoming action/strategy sequel (thanks joao). The new version, which should be available through
Steam, adds Havoc physics and significant framerate improvements among other things. The full change list follows.
Technical
- Changed collision detection to use the Havok engine
- Optimized trace ray and sweep capsule tests
- Fixed bug where keys could get stuck down after a frame hitch
- Fixed bug where players could not be removed from the scoreboard after they left the game
- Fixed bug where bots would not be properly removed from the server
- Fixed crash on exit when trying to run the game without Steam running
- Fixed bug where particle systems weren't properly occlusion culled
- Fixed hardware cursors not being properly released on shutdown
- Fixed bugs with the occlusion culling system not properly determining if something is visible
- Changed the "Couldn't Connect" error message to be more descriptive
- Added net_messages console command to log network messages received
- Added r_gui console command to enable/disable drawing the GUI
- Added the ability to include PROFILE markers in script code
- Added support for Lua GUIs on models (i.e. ammo display on the Rifle)
Gameplay
- Completely re-did marine, alien and "shared" (waypoints, chat, death messages, etc.) interfaces in Lua (was in flash). You should see noticeable frame-rate improvements.
- Added very basic bots for load testing ("dev 1" at server, "addbots #" or "removebots #"
- Armory "buy" menu fully client-side now so it's much more responsive
- Hydras now build smoothly
- MACs and Drifters now cost energy to produce (further eliminating spam and overly simplistic defense)
- Sentries turn off completely without power
- Power nodes have almost-dead and dead electricity/sparking effects
- Reduced number of network messages and footstep sounds dramatically
- Networking optimizations
- Power nodes work on level change
- Structure flinch animations fixed
- Changing weapons as marine is now faster and more reponsive
- Added basic pathing for bots (when commanding)
- Fixed MAC welding effects
- Skulk leap now requires research (on the Whip, coming soon)
- Fixed "doubling up" of some sounds