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Op Ed

Ars Technica - Risk aversion, funding mistakes block gaming masterpieces.
"As infuriating as Sony is as a bureaucracy, I really have to give them credit for their longer term vision when it comes to art house games," Carmel explained. "It's probably a way of thinking that was adopted from their film division. Sony Pictures Classic is a perfect example of balancing the nurturing of creativity with commercial endeavors. I don't think the great works of video games will ever be as profitable as the blockbuster titles, but I do think the audience is there to make them financially worthwhile when they finally start arriving. When that happens, I suspect things will look similar to the way they do in film. Lots of large production/distribution companies have art house divisions or subsidiaries."

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