Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:
San Diego, CA 08/21

Regularly scheduled events

Din's Curse Beta Patches

The Din's Curse Patches Page now offers new version beta 1.010 patches for the Windows and OS X editions of Din's Curse, Soldak Entertainment's action/RPG. The changes page has the list of what's new and different, which is reproduced below.

  • changed protocol number
  • fixed an npc level above level max problem (abomination5)
  • improved return to home behavior
  • now save actor original position
  • made solved by an npc text more generic
  • made it so treasure maps always generate a reasonable level for your current world
  • fixed a bug with poisoned supply quest starting
  • now print full path of where ctx files are written
  • now console wraps text
  • now print bad command to make debugging easier
  • added a command to hide player model (just doesn't draw)
  • increased skeleton arrow speed from 350 to 450 (Archon)
  • fixed Rawhide Shoulders background (FloodSpectre)
  • now spiders can't jump if blocked from using skills (abomination5)
  • now have to stand still for arrow skills
  • increased wisp damage a little
  • projectiles that have constant damage are now treated like damage over time (resistances don't work as well) (FloodSpectre)
  • now if something prevents movement for a while it gets rid of your path (Stardusts)
  • main gate now on world map (Amberjoy)
  • made 2nd difficulty at little easier (DeathKnight1728)
  • increased armor damage absorption a little (name here)
  • statues no longer show up on minimap (Roswitha)
  • stalker now gets a flat 40% movement speed boost instead of 10% per skill level (Stardusts)
  • made feint, jab, and sleight of hand better (DeathKnight1728)
  • fixed min level in SmuggledGoods quest
  • now remove delivery npc when time runs out
  • if npc dies trying to solve quests now fail their outstanding quests correctly (Bak)
  • now the 3rd parm to userVar in UI stuff is a bool that specifies whether or not to save user var (zespri)
  • fixed arrow skill speeds (Bak)
  • fixed death knight run animation bounds (FloodSpectre)
  • fixed another issue with renegade attacks (Aet)
  • fixed multiplayer error messages not displaying correctly because of loading screen

Email Digg Facebook Twitter   Share More    


 

  
   Current Headlines
Europa Universalis IV Rights of Man Announced
Deus Ex Mankind Divided Reviews
Umbrella Corps Adds Content
Morning Consolidation
Morning Metaverse
Morning Tech Bits
Morning Safety Dance
Morning Legal Briefs
Game Reviews
Hardware Reviews
etc.
Out of the Blue
Depth Free Weekend
Deus Ex: Mankind Divided Trailer
Overwatch Animated Short
Warhammer 40,000: Armageddon - Da Orks Released
Paragon's Narbash Next Week
Shiness: The Lightning Kingdom Trailer
Evening Patches
On Sale
  

 



footer

Blue's News logo