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Patrician IV Patched

A new patch for Patrician IV is now automatically available via Steam, bringing the historical strategy/management sequel to version 1.2. The fairly extensive list of changes follows.

Missions

  • Harbours in an entire region are now besieged by the local sovereign
  • Two new events for the Elderman to react to: Harbour siege and bad food supply
  • New town hall mission: City seeks help after a desastrous event
  • Two new guild missions: Supply food, hunt down pirates in a region
  • New tavern missions: Hunt down pirate, provoke uprising, transport evacuees
  • Revised some missions

Gameplay

  • Plagues now cause fatalities on advanced difficulty settings
  • Treasuries of AI-controlled cities increase more slowly (AI construction slowed down)
  • Buildings under construction by the player can now be canceled
  • Reduced volume of money jingle and added options.cfg setting
  • Underproduction of goods in a city is now displayed in the trade window of the market hall
  • Fire event revised and new event video added
  • Revised display of guild options
  • Revised construction and layout of streets
  • Decreased duration of sieges

Sea battles

  • Matched camera zoom levels with cannon ranges
  • Player-controlled vessels now stick to their last command until a new one is issued
  • Revised gunfire sound and line of fire
  • Wind speed and direction is now displayed by moving clouds

Interface

  • If a trade convoy is being attacked, a battle icon with tooltip is being displayed for two days on the sea map
  • In construction mode, buildings under construction are now indicated with a tooltip
  • The currently selected convoy is now marked in the convoy list
  • The convoy options window can now be accessed from the convoy list
  • Transferring goods between convoys is now possible by selecting a convoy and right-clicking on the target convoy
  • The convoy list now displays single, unorganized ships
  • Tooltips for the counting house administrator now display the production price of goods
  • Amount of goods for auto trade routes can now be adjusted in +/
  • 10 percent steps
  • Revised keyboard shortcuts and added a new options dialogue in pause menu
  • Convoys can now be saved on number keys (1...0)
  • Added new video events for rank promotion

Info displays

  • City info: Current amount of beggars and influx of beggars is now displayed
  • City info: If living space for individual types of citizens is filled by 90% or more, the amount of tenants is displayed
  • Negative values for city reputation is now displayed instead of 0%
  • Effects of fountains, hospital and chapel are now displayed

Bugfixes

  • Resolved issues with administrator and trade routes due to rounding errors
  • Revised city promotion
  • Fixed some rare crashes
  • Fixed AI building construction outside city walls
  • Fixed issues with sieging player convoys
  • Fixed issues with town discovery and city founding
  • Fixed issues with high desktop resolution (DPI) settings in Windows
  • Improved support for USB sound devices (e.g. Logitech G35)

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