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A "developer's corner" post on Battle.net talks about one-on-one game balance in StarCraft II: Wings of Liberty. They offer statistics showing the breakdown of how often each of the game's playable races wins when matched up against the other races, which demonstrate some apparent imbalances in the RTS sequel (what can you expect after rushing a game out after just seven years of development?). They outline some changes they are working on "to make zerg matchups feel and play better." Here's word:
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