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The BioShock Infinite interview on Eurogamer talks with Shaun Robertson, lead artist on Irrational Games' upcoming high-flying shooter prequel. They discuss the game's paranormal elements, adding variety to combat compared with the original BioShock, enemies, visuals, the unclear relationship between Infinite and the previous BioShocks, and more. They also note separately his comment on scripted sequences, which Shaun says will be used sparingly, saying: "It will be a game that'll definitely have a couple of set pieces, but it's not going to be watching a movie and going from big moment to big moment to big moment."
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