Rock, Paper, Shotgun - Redundancies At Real Time Worlds. By an alleged ex-Realtime Worlds Employee. Thanks joao via Kotaku.
But the real killer, IMO, is the business model. This was out of the team’s hands. The game has issues, but I think if you separate the business model from the game itself, it holds up at least a little better. A large scale team based shooter, in big urban environments, with unprecedented customisation and some really cool, original features. The problem was that management looked at the revenue they wanted to generate and priced accordingly, failing to realise (or care) that there are literally a dozen top quality, subscription free team based shooters. Many of which, now, have progression and persistence of some sort – for free. The game would have been immeasurably better received it had simply been a boxed product, with paid-for in-game items, IMO. This may not have been possible, given what was spent on the game and the running costs, but the market is tough. You can’t simply charge what you feel like earning and hope the paying public will agree with your judgement of value. Many of us within RTW were extremely nervous at APB’s prospects long before launch, and with good reason, as it turns out.
GameZone - The Fallout of the Kane & Lynch Debacle.
GameSpot and CNET weren’t the only entities under fire, though. Countless gamers shunned Eidos Interactive and panned Kane & Lynch. What would this mean for a future installment in the series? Well, it looks like we’ll find out when Kane & Lynch 2: Dog Days launches on August 17. It’s very likely that a number of gamers won’t be purchasing the game, based simply on the politicking that Eidos was seemingly a part of back in 2007. The events that transpired over those few weeks have created animosity in some gamers and feelings of confusion in others that live on to this day. This freelance writer, for instance, felt a little uncomfortable while trying out the demo for Kane & Lynch 2 at this year’s E3—it was part of the job, though, and it had to be done.
Wired.com - Why Videogames Need Exercise Ratings.
To help foster this new era in gaming, I believe the time is right for a new, additional ratings system for videogames that shows the average calories burned per hour while playing the game. This secondary rating scheme would be similar to the current Entertainment Software Rating Board system, which helps parents understand which games include content appropriate for their children.