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Making History II Patched

The Making History Website announces a new patch is automatically available to update Making History II, Muzzy Lane's World War II strategy sequel, to version 1.0.16. There is also an updated playable demo for the game, which is mirrored on Gamer's Hell, and on a semi-related note, there's an article on Armchair General describing a visit to Muzzy Lane's offices. The new patch comes with a reminder for game owners to get their loyalty awards this weekend, as they say: "August 15th (Sunday) is the last day to register MHII to get your loyalty rewards. Those second product keys for MHII should be emailed out sometime next week." Here are the release notes for the patch:

New Features

  • Air units now gain experience for combat
  • Add revenue categories for Canned Goods and Fish Products to Finance panels

Bug Fixes

  • Fixed bug that stopped liberation from working when you were still at war with the previous owner
  • Newly liberated nations will pick their historic capital when possible
  • Fixed bug that could cause a crash when wars merge
  • Cleanup all treaties when nations are destroyed (fixes save error)
  • Fixed bug that allowed bombing units to bomb a region even though they should have been killed by AA
  • Fixed bug that sometimes blocked dismantling of city buildings and region improvements
  • Fixed bug that sometimes sent decision point for dismantling resource producers to the wrong nation (fixes save error)
  • Fixed bug that would sometimes cause the game to stall when annexing a puppet

UI

  • Added new notifications
  • AA damage/destruction
  • Aerial combat damage/destruction
  • Coastal Defense damage/destruction
  • New Dismiss All button for notification paper
  • Added jump target button for top of notification newspaper
  • Used new utility values to build bars in summary panel combat bubbles
  • Switched flags in combat bubbles to be attacker/defender instead of you/other nation
  • Fixed display of Angolan flags
  • Region worker and digger will be idle if the project is stalled for lack of resources
  • Added sorting to Trade Deals panel
  • Added more notification background images
  • Exposed infrastructure hit percentage in encyclopedia unit pages
  • Updated model for trade interdiction

AI

  • Improved choosing of factories to build
  • Fixed bug that could cause the game to stall when land invasions merged

Content

  • Added missing airbases
  • Made AA and Coastal Defenses much more effective (they weren't very effective at all)
  • Tuned build times of region improvements

Launcher

  • Fixed Next buttons in multiplayer
  • Fixed autosave for multiplayer
  • Added a confirm dialog box to deleting saved games

Known Issues

  • Multiplayer load still fails - fix coming next week

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