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BioShock Infinite Interviews

The BioShock Infinite interview on Computer and Video Games chats with Irrational's Ken Levine about BioShock Infinite, their just-announced shooter sort-of prequel. He discusses the game and its unveiling, and describes how it fits into the BioShock story: "I guess "re-imagining" is a good way to describe it. Anything that was in the previous game has to earn its way into this game. We're open to explode any ideas, change any ideas, re-imagine any ideas. That's why we've been quiet for so long. That's a question we've had to wrestle with for a long time, and it took us a few years to get to the point where we were ready to talk about it. Now the team is super excited about it." There's also an article on Eurogamer.net where Levine explains why his team didn't create BioShock 2. "The reason we didn't do BioShock 2 is because... The time frame that game had, and the company understandably wanted another game in Rapture... But we felt we had said what we wanted to say about Rapture, about those kind of environments and that kind of feel," he explains. "We want to scare the hell out of people, we want to shock people, but we didn't want to have any of the tools, the crutches, that we knew how to do that with." Finally, there's also A Message from Ken Levine on the Irrational Games Website discussing the announcement: "Some of you were pretty certain it was an X-COM game, which I can now safely say it is not. It is also not part of the Freedom Force, SWAT, X-Wing vs. Tie Fighter, Kingdom Hearts or Yar’s Revenge franchises. The time for discussing what Irrational Games is NOT doing is over."

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