Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:
San Diego, CA 08/21

Regularly scheduled events

Op Ed

Hellmode - On Morality and Making Choices Matter in Video Games.
Arguably, choices are standard for role-playing games and they function the best in that type of environment. We also expect them from an RPG more than any other genre. But they’re prominent in other types of games as well, with the earlier mentioned sandbox titles serving as good examples. Choices in a non-RPG seem to be less intimidating on the whole. They are not under often false pretenses that they are impactful and deep–they do not provide agency, they only provide entertainment. And they are seldom beneficial to the plot, frequently even contradictory. While they are not overly serious, they tend to focus on the macabre and more deep issues surprisingly. They usually crop up as life and death choices of minor characters and often stem from seemingly innocuous choices like what weapon to use or what direction to walk in first.

Email Digg Facebook Twitter   Share More    


 

  
   Current Headlines
Depth Free Weekend
Deus Ex: Mankind Divided Trailer
Overwatch Animated Short
Warhammer 40,000: Armageddon - Da Orks Released
Paragon's Narbash Next Week
Shiness: The Lightning Kingdom Trailer
Evening Patches
On Sale
Evening Previews
Evening Consolidation
Evening Mobilization
Evening Metaverse
Evening Tech Bits
Evening Safety Dance
Evening Legal Briefs
etc., etc.
Into the Black
Path of Exile: Atlas of Worlds Next Month
Crazy Machines 3 in October
City: Skylines: Natural Disasters Announced
  

 



footer

Blue's News logo