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L4D2 Toys, Patch, Plans

The Left 4 Dead Blog has details on a range of "strictly limited high end collectibles" from Left 4 Dead 2 coming from IP Factory, the first of which will be the Tank. They also give the lowdown on a new automatic patch with some balance and scoring changes they are planning for the zombie shooter sequel. Here's word on what to expect in the future: "The updates aren't over and you should expect to see some more shortly. As for the blog, besides the regular Friday update, next week we will be going into details on the Mutations, why Realism Versus was made permanent and other Mutations have not been. Plus what gets played more - Versus, Co-op, Survival, Single Player, or Scavenge?" Here is the change list from the new patch.

Addons

  • Client's custom HUDs will be reloaded when changing between Official and Non-official servers.

GamePlay

  • Bullets that first pass through an infected character before striking a Survivor are now ignored as friendly fire.
  • Fix for survivors speaking The Passing Finale lines in other campaigns.

Versus

  • Charger now receives 300 points for any Survivor that is insta-killed.
  • Charger now receives 100 points for any Survivor that is insta-incapped by a charge.
  • Any infected that causes a Survivor to stumble into a "ledge hang" situation will receive 50 points.

Tank

  • Tanks go into a stasis when they spawn and leave stasis when the human player takes over.
  • Tanks in stasis are invisible but still show a glow to the infected team.
  • Tanks do not attack when they are in stasis.
  • Tanks in stasis cannot be set on fire or damaged.

SDK Tools

  • Fixed crash whenever a VMT was loaded in L4D2 tools mode.

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