Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:
San Diego, CA 08/21

Regularly scheduled events

Op Ed

Edge Magazine - Cliffski Is A Jerk. Thanks Mike Martinez.
The industry is just so whitewashed of personality that when someone says something normal, everyone has to grab for it like some sort of slippery pig before it escapes. Please nobody let Tim Schafer get away.

BitMob - Getting My Girlfriend to Game.
When we were in GameStop the other day, she said something I never thought I’d hear. She was looking around the store and spotted a poster for Fable 3. Then she began to tell me why she wanted to play it. At the same time, I thought about all the grief hardcore gamers give the Fable series. We complain about Peter Molyneux’s exaggerated promises and grandstanding. But suddenly, I didn’t care. The only thing on my mind was experiencing a fun game with someone special to me -- not an anonymous jackass on Xbox Live.

BitMob - Developer Commentary- The Greatest Feature Games Rarely Include.
I realize that Monkey Island 2 isn't the first of its kind to include commentary. This feature seems to come standard in every Valve release. I loved listening to the Portal, Left 4 Dead, Half-Life 2, and Team Fortress 2 teams chat about their respective games because I learned a lot about the games I love. I also prefer the level of interaction the information brings. It's one thing to read about Portal's level design in an interview, but to hear designer Kim Swift explain it while you're solving it is something else entirely.

The Firearm Blog - On Guns in Video Games. Thanks Mike Martinez.
Now there are animators who will not be happy hearing how a bolt catch on an AR-15 works because it looks less interesting than pulling the charging handle, but I would definitely argue for the real behavior because it looks more professional and less like a cliché. Another example would be when game designers decide if game guns should have a rail accessory system, because it suggests that the player could modify the weapon. So now you understand why weapons in games behave like they behave. But how do they get into the game?

Email Digg Facebook Twitter   Share More    


 

  
   Current Headlines
Depth Free Weekend
Deus Ex: Mankind Divided Trailer
Overwatch Animated Short
Warhammer 40,000: Armageddon - Da Orks Released
Paragon's Narbash Next Week
Shiness: The Lightning Kingdom Trailer
Evening Patches
On Sale
Evening Previews
Evening Consolidation
Evening Mobilization
Evening Metaverse
Evening Tech Bits
Evening Safety Dance
Evening Legal Briefs
etc., etc.
Into the Black
Path of Exile: Atlas of Worlds Next Month
Crazy Machines 3 in October
City: Skylines: Natural Disasters Announced
  

 



footer

Blue's News logo