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3DO's
Requiem Support page has a new D3D 1.1 patch for the just-released Requiem:
Avenging Angel. The update enables dithering in the Direct3D version of the game (so
textures will appear smoother), disables auto-mipmapping (the textures in Requiem were
designed to look best without them), and greatly improves visual quality on all
3D-accelerated cards running in D3D mode. Thanks HissyFit, who says the rebate "convergence"
on Requiem mentioned earlier (story) won't work, since each rebate requires a UPC symbol.
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