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Requiem Patch

3DO's Requiem Support page has a new D3D 1.1 patch for the just-released Requiem: Avenging Angel. The update enables dithering in the Direct3D version of the game (so textures will appear smoother), disables auto-mipmapping (the textures in Requiem were designed to look best without them), and greatly improves visual quality on all 3D-accelerated cards running in D3D mode. Thanks HissyFit, who says the rebate "convergence" on Requiem mentioned earlier (story) won't work, since each rebate requires a UPC symbol.

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