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Steve Perlman gives us his post-launch perspective on CNET chats with the CEO of OnLive, discussing how things have been going since the initial launch of this cloud-based media service. The lengthy conversation goes forward with the assumption that performance is satisfactory, and focuses on other questions, such as how they ramp up to add users, whether ISPs are complaining about bandwidth consumption, how much this will cost when they begin charging, and a response to concerns that users won't own their games, but rather are buying a three year license to play, which elicited this response:
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