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Ex-Dev's C&C Reflections

The Interview with Greg Black on Command & Conquer Saga hears from the ex-EALA developer, who offers some frank comments on the state of the Command & Conquer franchise (thanks Ant via VE3D via GameReplays). Here's a bit of what he has to say about the games he worked on: "So to answer your question I was not happy with how C&C3 or RA3 turned out, our games were always rushed, our engine technology aged and degraded over the years, our path finding was horrible, our online implementations were embarrassing, and ultimately our games did not, in my view, live up to the original C&C, or RA2, or Generals (which I also worked on but in a very lowly capacity)." And here is what he says about Command & Conquer 4:

It's unfair of me to pass judgment on C&C4 as I did not work on it nor have I played the final game. I was however at the studio during much of C&C4's development and have played pre-release builds. The important thing to know is that C&C4 was never meant to be a true Tiberium universe canonical game, but rather an experiment in online play. It originally started as out an Asian market online-only version of C&C 3. At some point the company executives decided it made the most business sense to add a single player campaign, call it C&C4, and put it in a box. The team of course protested this change in direction but the decision stood. The team did what they could to make a good game given the realities inside EA, but ultimately it was the product of a dysfunctional corporate culture.

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