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PC Gamer quotes Deus Ex: Human Revolution lead designer Jean-Francois Dugas on the topic of Deus Ex: Invisible War, the second installment in the action/RPG series. Dugas says the game was "actually fun to play," but he is critical of the length of time it takes for the player to start to learn who his character is. He also thinks the Invisible War time-frame was a problem, which they are looking to address: "It was more futuristic and less grounded in a reality that we can relate to. I’m not talking about universal ammo – that’s a whole different debate – it’s more about the broader appeal. In the first Deus Ex you have an identity already clear in your head. You’re a super-soldier, you work for UNATCO, a branch of the UN. It’s the near future, and you immediately see the Statue of Liberty with its head on the ground. There’s something strong that you can relate to, that Invisible War lacked." Thanks joao.
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