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Garry's Mod Patched

Steam News announces another new automatic update is now available for Garry's Mod. The change list follows.

  • Changed spawnmenu layout (slightly)
  • Spawnmenu no longer fades in/out
  • Fixed vgui bug to reduce loadtimes
  • Fixed ScriptEnforcer initial check logic
  • Fixed crash with a bad particle reference
  • Fixed crash with NPCs using SWEPs
  • Fixed missing holdtype animations and airwalk transition
  • Fixed fretta ending game in middle of a round
  • Fixed fretta not recognizing player disconnects properly
  • Added sv_scriptenforcer_initialkick (default: 0)
  • Added CLuaParticle:IsValid()
  • Added clamps to Color function

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