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Duke Forever Interview

A new interview with 3D Realms' George Broussard has popped up over at The Shugashack. It's an interesting interview, with George talking about their upcoming Unreal engine title Duke Nukem Forever, with some general details (nothing too specific) about their plans for the game, the world of engine licensing, as well as his thoughts on EverQuest, which George calls "the game of the decade." Here's an excerpt with details on Duke's multiplayer:

We do not believe in shipping now and adding functionality later. Patches should be for bugs, not gameplay. I think we are planning 10+ multiplayer maps, but really we have to get down to making them and seeing how much time we have. But I think anything less that 10 is a waste of time.

As for multiplayer modes, we're still talking about options. We want to do a couple of different things other than DeathMatch, but we haven't decided yet. Some form of class based team play is appealing to us.

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