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Commander Europe at War Patch

Slitherine Studios now offers a "major update" for Commander Europe at War with a number of new features and changes for the Grand Strategy expansion for the World War II strategy game. The lengthy list of changes in this new version 1.05 follows.

  • Specially created 228-page highly polished and detailed player’s manual
  • Victory conditions based on the historical German surrender on May 8th 1945
  • Historical Italian surrender model, where Italy can surrender without Rome falling
  • Significantly enhanced map, which includes more cities, ports & forts (e.g., Gustav, Ostwell & Siegfried), revised political boarders, updated/new terrain features (e.g., Persian Gulf), naval transport loops (e.g., Kiel) and airbases
  • Historical OOBs (order of battles) and unit placements for major & minor countries
  • Airbase resource hexes (i.e.., Greenland, Iceland, Azores, Malta, Rhodes, Gibraltar, Lerwick, Stornoway, Benbecula, Isle of Man and Kirkwall)
  • Country specific unit graphics and NATO counters for all major and minor nations
  • Sea transport and seaborne invasion models
  • Submarine and ASW models realistically modeling the Battle of the Atlantic
  • Map wide weather that includes fair, mud/rain, winter and severe winter effects on units on land and clam and rough sea effects for units at sea
  • Robust partisan model forcing historical commitment to anti-partisan operations
  • Blitzkrieg effect applied to invaded minor countries, Russia and units in France
  • Russian Siberian reserves released on USA entry or when axis close on Moscow
  • Rail model including the ability to degrade capacity through bombing and conquest
  • North African supply model limiting number of Axis units in North Africa
  • Traded oil (Germany & Russia), iron ore (Germany & Sweden) and leased air bases (Azores, Portugal & USA)
  • Lend Lease to Russia through Persia
  • Ability to ground carrier air wings and fighters in order to save oil and reduced losses
  • Imposed limits on air attacks now making the use and impact of air far more realistic
  • Monroe Doctrine where the USA activates if axis units land in Canada or the USA
  • Western Allies (i.e. Britain, France and USA) and Russia non-cooperation tension where Western Allies fight at reduced supply levels in Russian controlled hexes and cannot use the Russian railway network and vise a versa for Russian units in Western Allied controlled hexes
  • Finnish, Romania and Hungarian fighter units that spawn at 5-steps on activation
  • Finland activation for the axis at or before Russian entry into the war
  • Less random, random research model, which is now the default
  • Updated convoy routing model that better handles loss of critical convoy cities
  • Added more information, which is easier to grasp, to the unit description, tooltip and resource menus and mini map
  • Added more flexibility for players customizing their games by moving more game parameters to the “general.txt” data file
  • Added more security to PBEM to ensure an opponent cannot retrieve a player’s password or inadvertently, or intentionally, play with different game parameters
  • Optimized for PBEM and hotseat play and will not support TCP/IP play

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