Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:
San Diego, CA 08/21

Regularly scheduled events

Supreme Commander 2 Patched

Another new update is now automatically available for Supreme Commander 2, Gas Powered Games' real-time strategy sequel. Steam News has the change list, which is reproduced here.

Fixes

  • Fixed a crash when performing a game save on Campaign mission 17, "Surface Tension".
  • Fixed UI exploit allowing ACU duplication.
  • Fixed a skirmish/multiplayer crash when AI was attempting to use a Space Temple that had previously been destroyed.
  • Fix for AI hangup while targeting for Artillery and Tactical Missile Launchers at extreme range.
  • Fix to AI withholding resource reservations for construction units that have died.
  • Fix for AI factories getting stuck not building.
  • Fix for rare game crashes related to the AI resource manager.

Improvements

  • Introducing the new advanced "AI Overlord".
  • The AI Overlord can now direct multiple AIs in team-wide attacks and defenses against priority targets and threats (Easy AI will not participate in Overlord operations).
  • The AI Overlord can merge disparate AI platoons for game operations (Easy AI will not participate in merged platoons).
  • Added Main Menu buttons for viewing the ranked Leaderboards and the Global Chat Room.
  • AI can send and respond to distress calls from nearby AI allies.
  • AI can notify AI allies about priority threats such as Nukes and Artillery.
  • AI will now perform evasive maneuvering in close combat to mitigate damage from unguided munitions (micro).
  • AI will now redistribute excessive resources from the "Slush bucket" late game.
  • AI improvements in evaluating potential Landing Zones.
  • AI can now mix Experimentals with Conventional units into platoons on creation.
  • AI now considers mixed group strength when dispatching attack groups.
  • Added larger AI platoon sizes to accommodate mixed platoons.
  • AI will now build transports sufficient to handle extended mixed platoons.
  • Engineer platoons will now use Route threat checking when finding a place to build mass extractors.
  • Lowered Engineer extractor platoon threat threshold.

Email Digg Facebook Twitter   Share More    


 

  
   Current Headlines
Battlefield 1 Open Beta This Month
Titanfall 2 Testing Skipping PCs
Overwatch Competitive Changes
Heroes of the Storm Ranked Season 1 Extended
Nine Parchments Announced
Typoman: Revised Released
Street Fighter V Rage Quit Penalty Improvements
Minecraft Oculus Rift Support
On Sale
Evening Previews
Evening Consolidation
Evening Mobilization
Evening Metaverse
Evening Tech Bits
Evening Safety Dance
Evening Legal Briefs
etc., etc.
Into the Black
Major Hyperdrift League Demo
Final Fantasy XV Delayed
  

 



footer

Blue's News logo