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A story on GamePro tells the tale of a project to create an artificial intelligence 'bot to play StarCraft with the goal of developing an AI that can play the game "like a pro" (presumably without the cheating), by learning from replays of expert players. Word is: "The bot, which currently plays Protoss exclusively, and is already enjoying a sustained 20 percent win-rate against human players, is a development of a previous UC Santa Cruz project that used reactive planning to play the open source WarCraft II clone Wargus. The code also makes use of the custom A.I. language that was developed for authoring characters in Mateas' interactive drama Facade, which was an artificial intelligence-based story that blended video game elements with natural language processing. The game won the Grand Jury Prize at the 2006 Slamdance Independent Games Festival." Thanks Ant via Digg.
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