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Op Ed

GamePro - Out of Sight, Out of Mind -- why women didn't make The Game Developer 50.
Feminist blogger Alice at Wonderland was the first to cry foul: "Off the top of my head, without doing any research, here's a handful of women working in games who I think Gama could happily have included in that 50." She names Meggan Scavio, the woman who runs Game Developers Conference, which in turn owns Gamasutra; Kim Swift, a female game developer list favorite; Paulina Bozek, someone I think people ignore because they don't play enough Singstar; Margaret Robertson, an editorial legend among games journalists; Babsi Lippe and Claudia Kogler, whose game I'm sad to say I've never played; and Rhianna Pratchett, the video game scribe behind Mirror's Edge, Overlord, and Heavenly Sword.

Strategy Informer - What Lies In The Future For The MMO?
Another subgenre that has never really been explored to any real extent and one that I personally would love to see is the MMORTS. Very few companies have attempted to make a title that even generally fits into this category and with good reason. Figuring out how to allow hundreds of players to envelop a world, develop their own nations, then fight with each other, and have it last for a long period of time is tough. The only real attempts we have seen are the likes of CityXL, which was more of an MMO style SimCity. One title that has all but vanished that held real promise was one from Stardock Studios called Society. They had figured out the key to doing a title right. They would tile the whole world, allow only a few dozen players and once a player has taken 75% of the map, reset the whole thing and let them do it again. But sadly the last time there was any news on the title they were informing the public that it was being placed way, way back on the backburner.

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