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Do the Bump

In my GDC ramblings I mentioned that with hardware support for environmental bump-mapping (much cooler than embossed bump-mapping) in upcoming accelerators like the Permedia 3 and the Matrox G400 (a feature Matrox is emphasizing in its marketing), the question remained: how many game developers were going to jump in with the game assets to support the feature to make it a factor in the buying process? Matrox has sent along a list of developers who have promised such support so far, along with the titles being supported:

Slave Zero from Accolade
Speed Busters from Ubi Soft
Descent 3 from Interplay/Outrage
Drakan from Psygnosis/Surreal
Rally Masters from Gremlin/Digital Illusions
Full Auto from Microsoft/Pseudo Interactive
Expendable from Rage Software
Black & White from EA/Lionhead
Populous sequel from EA/Bullfrog
AirRage from Infogrames/DID
Typhoon from Infogrames/DID
Vampire: The Masquerade from Activision/Nihilistic
Team Aligator from Kuju/Simis
Messiah from Interplay/Shiny
Battlezone 2 from Activision/Pandemic
Dark Reign 2 from Activision/Pandemic
Incoming Forces from Rage Software
Hostile Waters from Rage Software
Shadow Man from Acclaim/Iguana
Carmageddon 3 from SCi
Kick Engine from Kick
Final Countdown from Diversal/Sylynium
PowerRender from Egerter Software

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